The Whole Half-Life
TWHL
Forums
Wiki
Vault
Competitions
Discord
More...
Journals
News
Polls
Members
Go
Go
Login
Email or Username
Password
Remember Me
Login
Forgot Your Password?
Register
The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured mod:
TWHL Tower 2
by
TWHL members
Forums
Wiki
Vault
Competitions
Discord
Community
Journals
News
Polls
Members
Login/Register
Remember Me
Login
Forgot Your Password?
New user?
Create an account
disapear func_rotate
Created
20 years ago
2004-08-20 04:27:55 UTC
by
The Hammer
Forums
Maps and Mods
View Thread
Created
20 years ago
2004-08-20 04:27:55 UTC
by
The Hammer
The Hammer
Posted
20 years ago
2004-08-20 04:27:55 UTC
Post #52249
I want to somehow trigger a mid-game change of attributes (FX amount, renderamt) of a func_rotate from 255 to 0. Any takers? :
The Hammer
Seventh-Monkey
Posted
20 years ago
2004-08-20 09:35:20 UTC
Post #52288
env_render.
Wrong forum, by the way.
Seventh-Monkey
Pretty nifty
The Hammer
Posted
20 years ago
2004-08-20 12:35:27 UTC
Post #52299
y this one says maps N mods should it be in general mapping?
The Hammer
Seventh-Monkey
Posted
20 years ago
2004-08-20 12:59:00 UTC
Post #52302
Yeah. This is for releases and stuff.
Seventh-Monkey
Pretty nifty
You must be logged in to post a response.