The Whole Half-Life
TWHL
Forums
Wiki
Vault
Competitions
Discord
More...
Journals
News
Polls
Members
Go
Go
Login
Email or Username
Password
Remember Me
Login
Forgot Your Password?
Register
The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_poisongarden
by
Rimrook
Forums
Wiki
Vault
Competitions
Discord
Community
Journals
News
Polls
Members
Login/Register
Remember Me
Login
Forgot Your Password?
New user?
Create an account
Sounds...
Created
20 years ago
2004-08-24 19:42:44 UTC
by
spark
Forums
HL Engine Discussion
View Thread
Created
20 years ago
2004-08-24 19:42:44 UTC
by
spark
spark
Posted
20 years ago
2004-08-24 19:42:44 UTC
Post #53699
Is there a way to place sounds throughout a map?
~spark
spark
Floater619
Posted
20 years ago
2004-08-24 20:06:36 UTC
Post #53702
use and ambient generic, in it's properties, go to WAV name and go into the valvesounds directory and choose a wav
Floater619
spark
Posted
20 years ago
2004-08-24 20:34:50 UTC
Post #53706
Thanks again, Floater619!
~spark
spark
davideo59
Posted
20 years ago
2004-08-24 20:59:52 UTC
Post #53711
If you want the entire level to make sound then you check of the play everywhere in the ambient_generic's flags. Floater, if u keep up this answering your going to get the Posting Award from andy
davideo59
You must be logged in to post a response.