one example of this i thought was cool was the jeb sprinfield model in de_simpsons. at first looking at the statue i thought "holy crap, how did he build this statue using vhe?" but then when i looked at the map files, it turned out the statue was a model and not a prefab.
for example, rather than building an apc or toilet, or anything using texturing and prefabs, use models for greater detail and realism, than would be possible using vhe.
besides the added time in creating the models, would having lots of static models also slow down gameplay, like too many prefabs, and what are some other potential downsides of this practice?