I am basically finished with my map (thanks to some help from RabidMonkey777) but theres one problem that I can't seem to fix. My map is for Counter-Strike, and you spawn with weapons, using a game_player_equip and a player_weapon_strip. The stripping and giving of weapons works fine, except for the floating guns that always seem to occur when you use this method. Well this really wasn't a problem and I considered my map finished, until all of the sudden the server my map was running on crashed. I figured it was a server error, so when the server restarted, I changed the level back to my map, and played for a few minutes, until the crash happened again. My friend then informed me, that whenever he picks up the floating weapons, the server crashes. Well I tried this numerous times, and it seems to always happen. I thought it was maybe my map, so I tried the aim_map example from here because it uses player_equips and strips just like mine. Well I picked up the deagle that floated to the ground, and it crashed my game.
Is there any alternate method, or improvement on the way I am doing this so that my server won't crash everytime someone picks up the extra weapon. I don't want to use the armour_entity technique because the multiple weapons on the ground left in the vacant spawns lower fps dramatically, and it also forces you to either reload or drop your gun every round (which may not seem like a big deal, but it's just one more annoyance I'd like to not have to bother with).
I searched the forums for an answer to this, and for some reason no one has seemed to have this problem. Apologies if I just missed it, but it is rather early in the morning and I'm a bit frustrated and disapointed that my map may not be playable.