![:)](http://192.241.182.11/images/smilies/smile.png)
The map is for TS, so all halflife default entities will work, ts_hack is not an option because not only does it not fit the criteria, it creates other problems
![:(](http://192.241.182.11/images/smilies/sad.png)
So, here's a little overview of what I want to accomplish... The game is TS, and it's a persistant Role Play variation... which means the effect I want should be able to be repeated over... and over...
So...
<rp elements removed>
Hacker walks into security room
Hacker starts "hacking" the terminal...
(presses button)
security alert issued
Hacker continues "hacking"
(stays around the terminal)
If the hacker leaves the area, ie runs from security or get's shot, the hacking stops... If the hacker is successful access is given to the manual security overrides.. and the hacker will be able to open any door he or she wants to in the building...
Then security comes in (after breaking down the security baricade) and trys to unhack the system, this takes the same ammount of time and then access to the manual override is restricted...
Most of this is achivable... except for interupting the hacker, overwise it's basically two butons with delays and a multi manager for the cool stuff
![:)](http://192.241.182.11/images/smilies/smile.png)
If you can give me some insight and/or provide me an example, I will be grateful
![:)](http://192.241.182.11/images/smilies/smile.png)