Posted 20 years ago2004-10-27 12:48:43 UTCPost #69863
I am using zoners tools with nems compiler and I am trying to wadinclude. I run as an extra parameter in the csg "-wadinclude kami-platinum -wadinclude propaganda" without the quotes of course. I don't get any errors on compile but the textures I used from those wads are not being included in the bsp. Is there something I'm missing in the command parameter or is there a certain place those wads have to be?
Posted 20 years ago2004-10-27 13:40:10 UTCPost #69876
Batch Compiler (aka Nem's front end) has the parameter NO Wad Textures under the CSG clipboard, tick that and it will include tex's anyay, no need to specify the wads...
Posted 20 years ago2004-10-27 15:35:20 UTCPost #69892
No monkey that's right, it will include all the textures, even the default ones so it's a bad idea. I will have a closer look at Nems tools to see if there is anywhere to set wad directory.
Posted 20 years ago2004-10-27 15:51:18 UTCPost #69900
You know what I did?
I opened Wally, took all the textures I used in my map into a custom wad, opened Hammer, exported to .map (with only that texture in Hammer), and No Wad Textured.
I did that with cs_jungle_assault, and the map is small file size, considering the size of it.
Posted 20 years ago2004-10-27 19:12:15 UTCPost #69929
-wadinclude will only include textures from the wads specified in the parameter. Furthermore if you check off wadautodetect it will detect which wads you may have used in the textures options in hammer but didn't actually use textures from and it will completely ignore those wads.
Posted 20 years ago2004-11-02 17:05:14 UTCPost #71177
This isnt about including a custom tex, but on the same note, i have textures for lights and it says in the console when the game is loading that it couldnt find wad whatever.. whats up with that?
Posted 20 years ago2004-11-03 14:37:19 UTCPost #71321
No my wad is in my c:/wads/ folder Seventh. I put them there so I can work with them easier. Should I move the wad to my hammer/tools/ folder? Likley the same place that zhlt.wad is eh?
Posted 20 years ago2004-11-03 14:40:37 UTCPost #71322
Ok furthermore, say I use nems compiler and do nowadtextures to create one wad from all my used textures, then I use that wad to work with in hammer. It will include textures from the official wads. Now, I take that wad, do a wadinclude, will it still include the textures from the official wads in the final compile, or will it ignore those?