The Last Mod Created 20 years ago2004-11-10 19:12:09 UTC by Tycell Tycell

Created 20 years ago2004-11-10 19:12:09 UTC by Tycell Tycell

Posted 20 years ago2004-11-10 19:12:09 UTC Post #72565
No, don't worry, its not the end of TWHL... Its a Mod I and a few others, namely Rabidmonkey and the_6th_monkey, are working on, there are a load of maps I have that are nearly done (just waiting on my microphone arriving and a few voice's to be sent in). Theres not really a lot to show off yet, a few screen shots of unfinished maps but I aint happy with em so I aint posting them... yet. Proabably have them done by tonight.

So, here the story (no spoilers, not full) to keep your appatite wetted instead. The story is finished and it gets a lot deeper than what is written here but, I've said too much already... no! NO! There here AAAARG! your hear a scuffle and what sounds like a silenced weapon being fired.

The Last Mod:

-is set inside a computer that had crashed, the person who owns the computer decides to delete his copy of Half-Life and format the computer.

?Damn game. Gah, my comps filled with viruses and crappy spy ware! That?s it, I?m Formatting.? The user says.

Meanwhile inside the crashed computer the Half-Life characters and world has gone haywire due to the crash. The Half-Life characters are now free to do as they wish and the game environment became temporarily unstable allowing the AI in the game to grow and expand by its self.

Because a computer can calculate things as an astronomical rate, the time it takes for the user of the computer to set it formatting (apx 15 seconds) in the game world is more like 15 years. Every game environment ever created and every mod and style ever though of is available and the characters and game entities are free to roam around each level and mod as they please.

In the 14 years of game time that has passed many factions and organizations have popped up, after the initial chaos of the first few months of freedom (a killing fest of aliens and grunts) a peace treaty was signed between the two main Scientist and Military groups, as the scientist had discovered that they were in a game. The remaining Xen life forms were either banished to Xen class maps, killed or captured for study and slavery.

Now, in the 15th year of the gaming empire (all contained within a single crashed hard drive) the format is close to starting. The G-man has only recently realized that the format is coming (having been able to study other data on the computer and hacking into the Voice over new function, he hears the User saying "Damn game. Gah, my comps filled with viruses and crappy spy ware! That?s it, I?m Formatting" and realize). Being able to study all of the other data on the computer the G-man has discovered that this computer has an internet connection and plans to use this to escape onto another computer.

Gordon has ended up working for the main faction in the computer empire, the Sci-Core, consisting mainly of key scientist and military personnel the Sci-Core is the prime ruling force in the Cyber Universe. They act as the police, government and military all rolled into one. Gordon?s job is to go around and stop other minor factions from getting a foothold in strategic or important maps or "mod zones".

That is all for now (there is obviously more, about 3 pages more infact) but this should give you a general idea of what to expect from this mod. No new code, all original Half-Life enemies but there are new modles, a ton of new sounds and new textures.

Expect highly detailed atmosheric acradeish maps with good combat and gameplay, deep story line and a very large possiblilty of "The Last Mod 2" on the HL2 engine. Screens will be up shortly, what do you think for first impressions?
Posted 20 years ago2004-11-10 19:21:04 UTC Post #72569
wow, i'd play that any day! ;)
Posted 20 years ago2004-11-10 19:59:49 UTC Post #72578
The story sounds interesting. Perhaps not completely new but refreshing at least.

I'd say, bring us the screens! Let's hope this mod will get finished, as so many mods never make it...
Posted 20 years ago2004-11-10 21:24:40 UTC Post #72595
/me = doing crappy voice acting :P
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-10 21:40:24 UTC Post #72597
Crappy voice acting, with a cold that is. I sound like a little child :P
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-10 21:50:32 UTC Post #72598
Heh heh...

Here are some screen shots of one of the first maps you will play in The Last Mod. Note these screen shots DO NOT represent the final product yada yada. There is still a little work to do.

Set in a lab complex where a huge ship has punched its way through the wall and the grunts on board are raiding the place for equiptment and supplies. The ship is the big grey cube, or rather that is part of the ship. The thin black line comming out of the grunts guns are actually Laser Sights not errors :)

http://users.websamba.com/fileman/Site_Manager.asp?a=dl&f=0%7Ctlm%5Fsshots1%2Ezip

Again, first impressions? I would be willing to take a little crit at this stage but dont go off on one, there is still a lot to do.
Posted 20 years ago2004-11-10 23:58:19 UTC Post #72603
Posted 20 years ago2004-11-11 00:35:31 UTC Post #72604
Heh, nice, why have you hosted again?
Posted 20 years ago2004-11-11 00:40:14 UTC Post #72605
Ah.. I screwed up teh URL :)
Posted 20 years ago2004-11-11 02:08:45 UTC Post #72608
They look OK. Some of them just look... meh. Can't exactly put my finger on what it is. Perhaps the textures not going with each other or something.

Its just... meh
Trapt Traptlegend
Posted 20 years ago2004-11-11 12:57:31 UTC Post #72663
Some of the screens are taken in Noclip, hence some of the angles look funny, I have already had to explain this to MopX as he said the same thing. Dont worry, its all good in game :)
Posted 20 years ago2004-11-11 13:43:07 UTC Post #72665
The textures do look abit... meh
Posted 20 years ago2004-11-11 13:52:12 UTC Post #72668
Yea I am waiting on a texture artist :)
Posted 20 years ago2004-11-11 20:02:17 UTC Post #72712
Aside from the quite basic texturing, it's in some spots also a bit careless texturing. Some of them don't fit to the surface they're on. This doesn't make them work well with the architecture. That's not just because you're using HL textures, it's also how you use them.
The architecture itself also needs some tweaking, the details are often oversized or not really finetuned. I'm not really sure on how to put it, but I guess that's what it is.
The lighting is in some places nice but can use a great deal of tweaking on other spots. This in conjunction with the architecture. You may want to make some parts darker, as the overall feeling I got was too bright for those area's. Of course, it's also based on the function of area's...
I must say though that most area's seem interesting enough concidering details. They just don't look so well always, but the amount of detail is fine so far, I think.

So overall not really bad, but there's room for improvement. Good luck!
Posted 20 years ago2004-11-12 00:17:15 UTC Post #72731
The things I noticed were the volumetric light (sideways was cool!) and the chunks of "upper floor". The large chunks of floor had the exact same texture at the exact same angle. You could tell it was a copy jobber... Other than the basic textures, it looks fine to me.

I would help you texture, but I think I'm too busy. I'm not that great at it yet, either.
Posted 20 years ago2004-11-13 10:56:48 UTC Post #72884
well i think it looks great and i always wanted to see you guys get together and make a nice mod!
Habboi HabboiSticky White Love Glue
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