Double Entity Properties Possible? Created 21 years ago2003-09-04 16:00:10 UTC by Yurez Yurez

Created 21 years ago2003-09-04 16:00:10 UTC by Yurez Yurez

Posted 21 years ago2003-09-04 16:00:10 UTC Post #200
Right now I'm working on a map and I want to have a room rotating. The room though has a piece of glass that I need to have rotate with it. How can I make that piece of glass, by itself, transparent and also part of the whole rotating entity?
Posted 21 years ago2003-09-04 16:39:57 UTC Post #201
the galss cannot be made breakable, but can be made transparent

turn the glass into a func_rotating with the same properties as the rotating room (sound properties are non essential) and most importantly, make the origin bush of the rotating glass at the same point as the origin brush of the room. now set the render properties of the 'glass' and make sure the room and 'glass' have the same name, so when you target them they stop in uniform and make sure they spin the same way!
Posted 21 years ago2003-09-05 11:16:46 UTC Post #202
ore use spirit
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