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The Whole Half-Life
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Riverpool
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lightmap error
Created
19 years ago
2004-12-11 19:24:05 UTC
by
TheBlackViper
Forums
HL Engine Discussion
View Thread
Created
19 years ago
2004-12-11 19:24:05 UTC
by
TheBlackViper
TheBlackViper
Posted
19 years ago
2004-12-11 19:24:05 UTC
Post #77767
when i try to run my map, i get this error: MaterialSystem_Interface_1::AllocateLightmap: lightmap (516x73) too big to fit in page (512x256)
And HL2DM closes
TheBlackViper
RabidMonkey
Posted
19 years ago
2004-12-11 20:09:11 UTC
Post #77787
I think it means you've scaled a texlight texture bigger than the page limit of 512x256 and thus your 516x73 texlight surface is causing problems.
Try looking for texlight textures in your map, and scale them under 512x256.
RabidMonkey
mapmapmapfapmap
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