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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_poisongarden
by
Rimrook
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Spawn
Created
19 years ago
2004-12-28 16:26:47 UTC
by
lucky4444
Forums
HL Engine Discussion
View Thread
Created
19 years ago
2004-12-28 16:26:47 UTC
by
lucky4444
lucky4444
Posted
19 years ago
2004-12-28 16:26:47 UTC
Post #79938
Is there a way to spawn an entitie, brush based entitie, or prefab just like an npc_maker?
lucky4444
lucky4444
Posted
19 years ago
2004-12-28 18:30:31 UTC
Post #79964
Try what?
lucky4444
lucky4444
Posted
19 years ago
2004-12-28 18:32:02 UTC
Post #79965
I can't just put the entitie in the model name.
When I save a prefab, it makes a map and puts the prefab in it, just like the examples that come with the SDK.
lucky4444
Nisse
Posted
19 years ago
2004-12-28 19:07:59 UTC
Post #79979
dont think its possible... but if its possible it will be very hard to make
Nisse
Habboi
Posted
19 years ago
2004-12-29 09:32:22 UTC
Post #80086
lucky i have seen 2 posts now where you ask questions that you can try on your own!
and anonymous keeps saying try it so agree with him !
Habboi
Sticky White Love Glue
lucky4444
Posted
19 years ago
2004-12-29 17:14:56 UTC
Post #80160
I can't try it if I don't know how to do it.
lucky4444
lucky4444
Posted
19 years ago
2004-12-29 20:41:06 UTC
Post #80261
I am not much of an inventor... as you just said.
lucky4444
lucky4444
Posted
19 years ago
2004-12-29 20:54:25 UTC
Post #80269
I meant when creating ab-normal things, I know the basics of mapping and some more.
It is hard to get used to the new hammer when all I used before was worldcraft 2.0.
lucky4444
lucky4444
Posted
19 years ago
2004-12-29 21:31:10 UTC
Post #80273
It is more of guess and check.
lucky4444
Seventh-Monkey
Posted
19 years ago
2004-12-30 05:24:03 UTC
Post #80309
That's a pretty feeble excuse.
Seventh-Monkey
Pretty nifty
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