How do I make stuff like Barrels? Created 19 years ago2004-12-29 17:33:20 UTC by Mirth Prolan Mirth Prolan

Created 19 years ago2004-12-29 17:33:20 UTC by Mirth Prolan Mirth Prolan

Posted 19 years ago2004-12-29 17:33:20 UTC Post #80165
I really want to make a map populated with some barrels and crates and whatnot, but I'm having trouble finding any information on making them and populating the level with them.

Help! :o
Posted 19 years ago2004-12-29 18:12:51 UTC Post #80174
Make a prop_physics... go to propeties and go to world model. then you can browse :)
Posted 19 years ago2004-12-29 18:14:02 UTC Post #80175
If you want to use them in multiplayer, you need to make them prop_physics_multiplayer, as they are coded to put less strain on the netcode .

Crates are in props_junk, barrels in props_c17, by the way.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-29 18:35:43 UTC Post #80188
Thanks a lot guys. :D
Posted 19 years ago2004-12-31 01:35:30 UTC Post #80491
anonymous was me... i figured it out... but when I went to test it, some of the props you couldn't see, but you could tell they were there, but all of them you could not jump on or anything... can ya tell me how to fix it?
Posted 19 years ago2004-12-31 01:41:35 UTC Post #80492
That happens when you mix up prop types - ie, using a trainstation phone booth model as a prop_physics, or prop_junk garbage models as prop_static.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-31 03:22:56 UTC Post #80504
so I need to make the trainstation and vehicle probs static? Let me try that and get back to you! :)
Posted 19 years ago2004-12-31 03:39:14 UTC Post #80505
Hey that worked great for the cars and static objects... but what about barrels, the wooden ones? When the map loads all of them are on their side for some reason :(
Also could you tell me how to make a sky where I have no leaks?
Thanks!
Posted 19 years ago2004-12-31 04:15:20 UTC Post #80508
Ctrl-M allows you to rotate barrels - Sometimes physobjects get knocked over on spawn so try messing with their rotation.

As for the sky, it's done by setting a proper skyname - Set the skyname in map - map properties to sky_x, omitting the skybox/ and rt, lf, etc portion at the end of the skyname.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-31 04:55:03 UTC Post #80510
do i still need the brush? or just the name?
Posted 19 years ago2004-12-31 05:05:53 UTC Post #80514
You need a brush covered in tools/toolsskybox wherever you want sky.
RabidMonkey RabidMonkeymapmapmapfapmap
You must be logged in to post a response.