And then, came the time to put info nodes in my map...
Imagine you spend two weeks working on architecture that takes 15 minutes to be compiled... Well, it?s something that happens usually but when comes the time to add monsters and info nodes and to test if they work (specially if you script things) it?s boring to wait for the map to compile...
And ater this introduction here come my question:
-My scientist doesn?t follow me, refuses to follow or even stops following me. It happens when crossing doors, mostly. Guess is some info_node stuff, anything about info_nodes out there???.
-To skip compiling time I don?t run RAD and VIS. Looks ugly but it?s fine to test these things... Does this affect the way monsters and info_nodes work???.
-Scientists and Barneys, will follow me if I get far or out of their "vision range"???. Could it be the cause for they cease following?.