-nowadtextures All textures (NOT wads) used in the map become part of the bsp. No wads needed for distribution. use only if your textures are 100% unique.
-wadinclude mywad.wad All textures in mywad.wad used in the map become part of the bsp. No need for mywad.wad to be distributed Use only if the textures were small and or if you have something to hide
-wadautodetect Works only on some versions of the tools, Removes any wad references from the BSP that were not used at all. Recomended setting.