Posted 21 years ago2003-09-02 07:33:20 UTCPost #234
I have recently been constructing a single player map and wondered if anyone could help me with my latest annoying problem. I am trying to construct a walkway that is broken by an angry Gargantua. I am trying to make the walkway rotate 90 degrees-so it is hanging down vertically but I cannot seem to get it to rotate the right way when the player triggers it. Could someone help please?
Posted 21 years ago2003-09-02 12:53:12 UTCPost #237
So the Y axis works? If it's the wrong axis, try 1: unchecking it, and 2: unchecking it and checking the other axis. If no axes are flagged, it'll default to the unmentioned one.
Posted 21 years ago2003-09-03 21:05:39 UTCPost #240
What entity are you using for your walkway? A func_door_rotating sounds like what you need. Play with the settings and you will get it to swing down in the direction you want. Try and angle of 'down' and either the X or Y axis flag ticked.