a scripted thing Created 20 years ago2003-11-07 18:46:09 UTC by high_voltage high_voltage

Created 20 years ago2003-11-07 18:46:09 UTC by high_voltage high_voltage

Posted 20 years ago2003-11-07 18:46:09 UTC Post #4202
Here's the deal: player passes through trigger_once which triggers 6 grunts. How do I get these grunts to then run to path_corner routes I've made without attacking the player, then resume normality when they've reached the destinations? I'm wondering about multimanager bit it's a bit complex to grasp on my own.......
Posted 20 years ago2003-11-07 19:12:43 UTC Post #4206
aiscripted_sequence.or mayb sprit. and multimanager surprisingly simple really. something triggers it. take smartedit off and put the name and .001 (if u want instant trigger) and viola.
Posted 20 years ago2003-11-07 23:38:47 UTC Post #4216
Scripted sequences will do the trick as they don?t interfiere with the monsters AI (they won?t attack till the script is done). Just make a scripted sequence for monster and put it where the destination point is. If you want a path I think you should make a scripted sequence per point, making each one triggers the next.
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