The Whole Half-Life
TWHL
Forums
Wiki
Vault
Competitions
Discord
More...
Journals
News
Polls
Members
Go
Go
Login
Email or Username
Password
Remember Me
Login
Forgot Your Password?
Register
The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_poisongarden
by
Rimrook
Forums
Wiki
Vault
Competitions
Discord
Community
Journals
News
Polls
Members
Login/Register
Remember Me
Login
Forgot Your Password?
New user?
Create an account
Creating a helmet over the hud
Created
19 years ago
2005-03-01 13:56:09 UTC
by
talos
Forums
Source Engine Discussion
View Thread
Created
19 years ago
2005-03-01 13:56:09 UTC
by
talos
talos
Posted
19 years ago
2005-03-01 13:56:09 UTC
Post #94413
is it possible for me to place a helmet over top of the player's view. So it seems as if you are wearing a helmet. Sort of like games like Metroid prime, and republic commando
talos
Habboi
Posted
19 years ago
2005-03-01 14:04:37 UTC
Post #94418
Not without modelling and coding but you may be able to trick your way by making a helmet sprite and placing it over the player.
Habboi
Sticky White Love Glue
talos
Posted
19 years ago
2005-03-01 14:06:11 UTC
Post #94420
do you have any idea how I would begin to do that?
talos
Habboi
Posted
19 years ago
2005-03-01 15:17:02 UTC
Post #94444
If you really are dedicated to doing this then learn how to model!
If not then the sprite idea is another option but i'm not sure how it could be done :S
Habboi
Sticky White Love Glue
Luke
Posted
19 years ago
2005-03-01 15:40:22 UTC
Post #94458
Sounds awsome though.
Luke
Luke
FoxFrost
Posted
19 years ago
2005-03-06 19:14:38 UTC
Post #95537
who cares about a helmet do without it i think its neet but a waste of time
FoxFrost
RabidMonkey
Posted
19 years ago
2005-03-06 20:11:56 UTC
Post #95553
Um, to answer teh question, you'd add a bit of the helmet to each of teh viewmodels or code another helmet viewmodel to display.
RabidMonkey
mapmapmapfapmap
You must be logged in to post a response.