Thats right, I have a question
This may be an easy one to answer but:
I'm making a Gothic archetexture map to show of my VM. When you are climbing along the flying-buttresses, I want to make the player move a little because of the wind. I also want it to be a little random, and have a sound associated with it. I want to know if this is possible with the HL1 engine.
I know that some trigger_pushs will work, but I want it to be more random, and I want it to come in pulses.
Could i do this with complex triggers and good timing?
Thanks,
Da Brat.