func_rain, spirit Created 19 years ago2005-03-14 00:43:08 UTC by seadao seadao

Created 19 years ago2005-03-14 00:43:08 UTC by seadao seadao

Posted 19 years ago2005-03-14 00:43:08 UTC Post #96733
ok i'm trying to get a very thick rain, so combined with fog it makes visibility hard(don't car about r_speeds due to using cut off) but i can't get the rain constatly flowing, it goes i bursts, can some one tell me how to get the constant rain effect!!??
Posted 19 years ago2005-03-14 09:31:43 UTC Post #96783
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-03-15 01:03:11 UTC Post #96933
why does it stop when player starts waling?????????????
and i'm looking for more filling rain, very heavy, can you give me some relative numbers to get that ????
Posted 19 years ago2005-03-15 09:33:23 UTC Post #96978
If you check the rmf, you will realize I have more than one func_rain I think I got 3 or 4 of them occupying the one space, Thats the best I can get it.. try making 8 env_rain and set each up a tad differently.. inside eachother.. thats the best I can say.

Oh, and it should'nt stop when the player starts walking...???
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-03-15 18:02:35 UTC Post #97150
ok the rain stops when using more than 50 per env rain
Posted 19 years ago2005-03-15 19:02:22 UTC Post #97172
Then put more than one env_rain with 50 set for each, as unbreakable said.
You must be logged in to post a response.