Ball in trigger goal Created 19 years ago2005-03-25 10:11:05 UTC by krang2k krang2k

Created 19 years ago2005-03-25 10:11:05 UTC by krang2k krang2k

Posted 19 years ago2005-03-25 10:11:05 UTC Post #98981
Hey I have made a map like a gym in HL2:DM. I want to do so when you throw a ball (ball_01) into the goal(redteam) a light(bluelight_01) turns on. How to do this please? Also if you score more, more lights turn on.

Thanks :D
Posted 19 years ago2005-03-25 15:53:13 UTC Post #99040
Don't bump your threads after a few hours.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-25 16:56:01 UTC Post #99056
Have the goal be a trigger_multiple with a filter_activator_name next to it. The filter_activator_name should be triggered by the ball_01, and the trigger_multiple goal should be governed by the activator_class. Then the trigger just has an output of bluelight_01. The activator class ensures that only the ball activates the goal, not players. In the trigger, make sure only entities and not NPC's or players can trigger it.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-03-26 09:30:12 UTC Post #99168
Thanks alot ! It works ;) but how do I do so next time you score bluelight_02 turns on, and so on ?
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