hmmm... setting the angle property should work
or try changing the yaw pitch roll property
to get sequences like these to work i usually do this, which in theory should work for you.
you have your sci. lets call him 'foggy' no quotes please
and your scripted_sequence call it puller for handyness sake.
check the 'prisoner' flag in the scientist, that'l stop him from pulling all the chickensht scientist stuff...
scripted_sequence next,
right, in the idle animation put in ventpullidle2
and in the action animation put on ventpull or whatever..
set the move to position property to Instantaneous
now the sci should start at the scripted_sequence and loop the idle animation untill the scripted_sequence is triggered by something, at which point the sci will perform the action animation... hang on a bit and check the example maps section, i'll have the map ready in a bit...