Posted 19 years ago2005-04-03 08:59:16 UTCPost #101097
Are you talking about compiling over a network?
I very much doubt that your 'cool textures' are slowing down the compile process much, unless you have scaled them down hugely ? and I think it even less likely that VISing distributedly will help.
Posted 19 years ago2005-04-05 01:06:07 UTCPost #101654
LeafThread takes a long time, an hour is sort of predictable, unfortunately. And Andy is perfectly correct, an RCS will probably take longer than running it on one machine.
Posted 19 years ago2005-04-05 02:44:23 UTCPost #101664
Indead, and i have been compiling for 8 hours for a leafthread. Unfortunately that map failed horribly. Though it has become a great source for prop houses on maps i create.