Fast compiling? Created 19 years ago2005-04-03 07:37:06 UTC by Sajo Sajo

Created 19 years ago2005-04-03 07:37:06 UTC by Sajo Sajo

Posted 19 years ago2005-04-03 07:37:06 UTC Post #101081
I need the 'Remote Compiling System' anybody know where I can get it?
I have too much detailed cool ;) textures so It compiles too slow :(

so if anybody know any compiling system plz tell me?! except ZHLT
Posted 19 years ago2005-04-03 08:59:16 UTC Post #101097
Are you talking about compiling over a network?

I very much doubt that your 'cool textures' are slowing down the compile process much, unless you have scaled them down hugely ? and I think it even less likely that VISing distributedly will help.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-04-03 12:30:28 UTC Post #101139
nah I didnt scaled anything,its just the size of is original texture... :nuts:
and I think it even less likely that VISing distributedly will help.
what do you mean by that?!

oh,and by the way my compiling setup stucks at 'Leaf thread'for an hour! :confused:
Posted 19 years ago2005-04-03 12:49:56 UTC Post #101146
The Remote Compile System died ages ago, and doesn't exist anymore. Official press article here: http://collective.valve-erc.com/index.php?news=1058479387-65306400
Posted 19 years ago2005-04-03 13:09:54 UTC Post #101158
no it didnt it says in somewhere that it still continues from somewhere else
Posted 19 years ago2005-04-04 16:00:40 UTC Post #101572
It does exist - but the link eludes me.

Try searching the VERC - i'm sure there was a post about it there.
Posted 19 years ago2005-04-05 00:56:43 UTC Post #101652
I think we are missing the point here?
If it is stuck at leaf threads, then how long is it stuck and what sort of processor do you have.

Compiling over an RCS system won't fix anything, and may well take longer to get the results than waiting for the complie to finish...
Posted 19 years ago2005-04-05 01:06:07 UTC Post #101654
LeafThread takes a long time, an hour is sort of predictable, unfortunately. And Andy is perfectly correct, an RCS will probably take longer than running it on one machine.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-05 02:44:23 UTC Post #101664
Indead, and i have been compiling for 8 hours for a leafthread. Unfortunately that map failed horribly. Though it has become a great source for prop houses on maps i create.
Posted 19 years ago2005-04-08 03:26:25 UTC Post #102435
Problem solved I just got ZHLT and the compile took 2 hours :D
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