Source.... its Source.... Counter Strike Source.... models....for 1.6......
http://www.banana.nu/?section=viewitem.skins.skin.main.2317
Created 19 years ago2005-06-12 20:46:10 UTC by Soup Miner
Ergh, I hate that site.Why =[ - Raincheck got the most DL's from there!1!
Meh, if you want CS:S models play CS:S.Its still nice to see really good loking models for 1.6. Especially for those who's computer can't handle the Source engine (dont start on crap like "well if they can't handle Source how can they handle the models?" bceause most of the models are around 2600 to 3100 polygons. So blah.
Ergh, I hate that site.You should!!!1
Um, i dont want to kill your idea wc dude, but afaik the hl engine polygon support on one model os 2048. So i dont think they got 3100.I'm sick of poeple saying crap like this, the HL1 engine can take any polygon count as long as the person's computer can keep up. These models are very high in polygons and so are most other custom skins. And there were no w_ or p_ models included.
Yup, i already contacted wolf asking for clarification on this matter.I dunno, I'll take the word from the VERC forum vet.
the limit is a bit tricky as it depends on the vertex edge number more then the actual poly number, some of the limits can also be broken by altering the studiomdl.exe so braking the limit might be very posible in the end.There we got it, makes sence to me.