No visible brushes??? Created 19 years ago2005-06-16 05:30:57 UTC by Daubster Daubster

Created 19 years ago2005-06-16 05:30:57 UTC by Daubster Daubster

Posted 19 years ago2005-06-16 05:30:57 UTC Post #114734
Hi, everyone!
Well I've been makin my map and i wanted to compile it to see how it looks. But there i had a problem! I'm using zhlt 3.2 tools, everything is configured properly... Heres the compile log:

** Executing...
** Command: Change Directory
** Parameters: C:SierraCounter-Strike

** Executing...
** Command: Copy File
** Parameters: "C:Sierramapaide_mountaintown.map" "C:SierraCounter-Strikecstrikemapsde_mountaintown.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1zhlt32hlcsg.exe
** Parameters: "C:SierraCounter-Strikecstrikemapsde_mountaintown"

hlcsg v3.1 rel 3.1 Beta (Mar 12 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1zhlt32hlcsg.exe C:SierraCounter-Strikecstrikemapsde_mountaintown
Entering C:SierraCounter-Strikecstrikemapsde_mountaintown.map
Error: Entity 32 has no visible brushes

Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory

--- END hlcsg ---

** Executing...
** Command: C:PROGRA~1VALVEH~1zhlt32hlbsp.exe
** Parameters: "C:SierraCounter-Strikecstrikemapsde_mountaintown"

hlbsp v3.1 rel 3.1 Beta (Mar 12 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlbsp ---
Command line: C:PROGRA~1VALVEH~1zhlt32hlbsp.exe C:SierraCounter-Strikecstrikemapsde_mountaintown
>> There was a problem compiling the map.
>> Check the file C:SierraCounter-Strikecstrikemapsde_mountaintown.log for the cause.

--- END hlbsp ---

** Executing...
** Command: C:PROGRA~1VALVEH~1zhlt32hlvis.exe
** Parameters: "C:SierraCounter-Strikecstrikemapsde_mountaintown"

hlvis v3.1 rel 3.1 Beta (Mar 12 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlvis ---
Command line: C:PROGRA~1VALVEH~1zhlt32hlvis.exe C:SierraCounter-Strikecstrikemapsde_mountaintown
>> There was a problem compiling the map.
>> Check the file C:SierraCounter-Strikecstrikemapsde_mountaintown.log for the cause.

--- END hlvis ---

** Executing...
** Command: C:PROGRA~1VALVEH~1zhlt32hlrad.exe
** Parameters: "C:SierraCounter-Strikecstrikemapsde_mountaintown"

hlrad v3.1 rel 3.1 Beta (Mar 12 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlrad ---
Command line: C:PROGRA~1VALVEH~1zhlt32hlrad.exe C:SierraCounter-Strikecstrikemapsde_mountaintown
>> There was a problem compiling the map.
>> Check the file C:SierraCounter-Strikecstrikemapsde_mountaintown.log for the cause.

--- END hlrad ---

As you see, rad, vis, bsp don't run at all. Now csg sayt that all of my broshes are clip or origin! Thats bullshit! Almost all of my brushes are visible and non-clip or origin... Plz help me... It might be a problem of my mab, because other maps compile normaly... :zonked:
Daubster DaubsterVault Dweller
Posted 19 years ago2005-06-16 05:33:05 UTC Post #114735
Sorry for my crazy spelling... "mab, sayt" :lol:
I was in a hurry... :)
Daubster DaubsterVault Dweller
Posted 19 years ago2005-06-16 08:05:51 UTC Post #114756
pleease someone help! 3 hrs and no answer! :(
Daubster DaubsterVault Dweller
Posted 19 years ago2005-06-16 08:17:33 UTC Post #114757
Did you bother reading the compile log before posting it? :zonked:
Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory
In the Hammer menu, go to:
Map>>Go to Brush Number>> and put 32 in the entity. Maybe you have a brush entity with clip texture, which is forbidden in hammer :o
Posted 19 years ago2005-06-16 08:36:39 UTC Post #114759
Hey, thanks, Kasperg! I never knew bout that entity finding tool, everythings ok now... Just one innocent brush with a clip texture kept my map from compiling! :badass:
Daubster DaubsterVault Dweller
Posted 19 years ago2005-06-16 08:55:15 UTC Post #114765
Yeah I was gonna say that one brush had clip or origin all over it.
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