The Whole Half-Life
TWHL
Forums
Wiki
Vault
Competitions
Discord
More...
Journals
News
Polls
Members
Go
Go
Login
Email or Username
Password
Remember Me
Login
Forgot Your Password?
Register
The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured mod:
TWHL Tower 2
by
TWHL members
Forums
Wiki
Vault
Competitions
Discord
Community
Journals
News
Polls
Members
Login/Register
Remember Me
Login
Forgot Your Password?
New user?
Create an account
func_tank
Created
19 years ago
2005-10-08 04:41:12 UTC
by
killer1102
Forums
HL Engine Discussion
View Thread
Created
19 years ago
2005-10-08 04:41:12 UTC
by
killer1102
killer1102
Posted
19 years ago
2005-10-08 04:41:12 UTC
Post #140231
is it possible to make this destroyble or do i have to make a modle for that?
killer1102
Seventh-Monkey
Posted
19 years ago
2005-10-08 04:56:50 UTC
Post #140236
env_render
func_breakable
trigger_relay
(use the KillTarget field).
Seventh-Monkey
Pretty nifty
Elon Yariv
Posted
19 years ago
2005-10-08 05:00:30 UTC
Post #140238
Make a nulled breakable around the gun and when it's destroyed make it trigger a trigger_relay that will kill the gun.(killtarget value)
Elon Yariv
killer1102
Posted
19 years ago
2005-10-08 05:08:52 UTC
Post #140240
is there a list somewhere that states how much damege each player weapon causes?...i`ll think i`ll google that 1`st.
thanks for helping me i had forgoton about the kill target thing...
killer1102
You must be logged in to post a response.