Hmm. I think you're missing his question.
I'm going to assume you're mapping for multiplayer, chris. And also, I'm gonna assume you're wondering how to include the textures so that people won't have to download them manually.
Well, friend, lucky for you, I'm here!
There're different ways to do this.
One is to include a res file which will tell the game what files to download.
Another is to include them in the bsp - this will include the wad in the bsp, making it bigger but you can't get the wad from it.
I'll walk you through both ways.
To create a res file, open notepad (Start -> Run -> Notepad) and type in [
maps/[MAPNAME].res
[WADNAME].wad
maps/[MAPNAME.bsp
Then you Save the file as your map name .res - this is important, make sure the file is in .res format - in your maps directory.
To include the textures in the bsp - do this.
When you compile your map, press Expert compile - this will take you to the expert compile dialogue. On the CSG line, add -wadinclud [wadname] (note: No .wad needed, compile figures extensions out by itself).
Good luck.
Jeez, if this isn't worth a "Forum Helper" award, I don't know what is...