Full_city

Half-Life: Deathmatch HLDM
Full_city by Soup Miner
Posted 20 years ago2004-05-08 22:30:33 UTC • Completed • Half-Life: Deathmatch
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Name
Full_city
By
Soup Miner Soup Miner
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
20 years ago2004-05-08 22:30:33 UTC
Updated
16 years ago2008-11-10 03:05:36 UTC
Views
5456
Downloads
1122
Comments
23
Reviews
0
Download

IMPORTANT: You must take cs_assault.wad and cs_bdog.wad from your cs folder and put it in your valve folder. Put the sound in your ambience folder along with the .wc files. This map uses train and assault textures!

23 Comments

Commented 20 years ago2004-05-08 22:31:22 UTC Comment #1825
OK, I yrashed the way I used to make city maps. I use building textures now instead of making my own buildings with many different textures. And you cant go inside the buildings. but the map is big enough outside anyway.
Commented 20 years ago2004-05-09 04:22:20 UTC Comment #1826
hmm. could you upload those wads somewhere becaseu i dont have cs installed and not felling ot waste a space to a useless mod:)
Commented 20 years ago2004-05-09 15:43:29 UTC Comment #1828
Sorry, I cant upload them. bdog.wad is a 5 meg file.
Commented 20 years ago2004-05-09 15:44:15 UTC Comment #1829
But notice from the screenchot that the map has gray light, not white light. Thats whaqt iw as talking about, so I am warning you now, this map is kinda dark. SO DONT COMPLAIN LATER.
Commented 20 years ago2004-05-10 01:56:50 UTC Comment #1831
Personally I'd like it if you included all your textures used. I'm not so eager to copy and copy and copy and copy wad files again into my valve folder. Put all used textures in a custom wad and wadinclude it. That's more userfriendly.
Commented 20 years ago2004-05-10 06:18:45 UTC Comment #1832
I just read you don't need to put these textures in a seperate wad file first, -wadinclude only includes used textures from the specified file.
Commented 20 years ago2004-05-10 15:36:50 UTC Comment #1837
if you use zonerhl tools
Commented 20 years ago2004-05-10 18:34:10 UTC Comment #1839
But I used so many from bdog. The wad file with the oter wads will still be a huge file. Eh, I'll get on it eventually.
Commented 20 years ago2004-05-11 16:52:30 UTC Comment #1846
looks good wc dude!
I'll try it with jaardsi latorz.
Commented 20 years ago2004-05-11 17:46:24 UTC Comment #1847
Thanks. Oh, I HIGHLY SUGGEST PLAYING THIS MAP WITH MANY PEOPLE OR BOTS ITS WAY TOO BIG TO BE PLAYED WTH JUST A FEW PEOPLE. Players recommened.... I'd say around at least 6-8
Commented 20 years ago2004-05-11 17:46:41 UTC Comment #1848
AT LEAST 6-8
Commented 20 years ago2004-05-18 16:12:56 UTC Comment #1923
Someone needs to rate this
Commented 20 years ago2004-05-20 16:43:09 UTC Comment #1952
Have you -wadincluded the textures yet? I'm lazy nowadays... Oh, no, wait, it's just my exams next monday...

Remember, if you want to 'sell' your maps, make it easy for the public. Don't suspect them to do more than unzip the .zip file into the appropriate folder. Some will, most won't.
Commented 20 years ago2004-05-20 20:49:18 UTC Comment #1956
Read my earlier post. cs_bdog.wad is 5 megabytes. Even with a .zip it wont fit in the vault, and I dont want to waste webspace to link it.
Commented 20 years ago2004-06-15 20:42:12 UTC Comment #2339
woohoo! 4 stars!!! That means the map is playable! In your face Captain P!!!
Commented 20 years ago2004-09-24 09:20:31 UTC Comment #4059
It does not.
Commented 20 years ago2004-09-24 09:33:58 UTC Comment #4061
what a fucking noob.
Commented 20 years ago2004-09-28 08:27:08 UTC Comment #4135
R_speeds in this map peak at 1000, its very playable compared to full_city.
Commented 20 years ago2004-09-30 16:42:26 UTC Comment #4178
this is full_city dumbass
Commented 20 years ago2004-09-30 18:42:43 UTC Comment #4179
Whoops, meant DE_full_city.
Commented 19 years ago2004-12-10 02:27:29 UTC Comment #5270
can u make a entmap for tfc plz
Commented 19 years ago2004-12-12 02:25:56 UTC Comment #5293
I don't do entmap, Ive never even played an entmap before.

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