Elevator

Half-Life HL
Elevator by Griffin
Posted 20 years ago2004-05-23 04:44:06 UTC • Problems • Half-Life
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Name
Elevator
By
Griffin Griffin
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Problems
Included
RMF/VMF
Created
20 years ago2004-05-23 04:44:06 UTC
Updated
20 years ago2004-05-23 21:05:16 UTC
Views
1681
Downloads
551
Comments
14
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ok the map is ok but this elevator is DRIVING ME CRAZY! ive read the tutorials here atleast 10 times and ive tryed other site but still i cant figure it out....if someone could get it working i could probably figure out how to do it later on...just stick the elevator into the shaft (thing that goes down really far) and get it to go to the little box on the bottom....thx
oh and as u can see i got the lighting to start working :)

14 Comments

Commented 20 years ago2004-05-23 12:34:04 UTC Comment #2019
Err... have you succeeded in getting a simple elevator (without all the extra stuff like moving doors and such) to get to work? I think you've taken a too difficult elevator setup to start with.

BTW, all you need is a func_train, that starts at a path_corner. Tick the 'Wait for retrigger' flag of that path_corner, of all path_corners you use as destination points, so you have to trigger the train first before it moves on.
Commented 20 years ago2004-05-23 12:40:44 UTC Comment #2020
ya i go the "simple" elevator to work on different maps its just this one and its numerous entities is driving me nutz...but i need the doors since ur going underground (and it looks better :))
Commented 20 years ago2004-05-23 12:49:20 UTC Comment #2021
When you can get one elevator to work, you can get this one too. It does requires some logical entity-work wich can be very confusing at first. Draw it out, on paper. Make a schematic of what entity needs to be activated, and when, and what has to happen after that. It's very usefull.

I'd say, when you press the button, activate both doors, and let one of the path_corner's that they move to, fire a multimanager when the door is in place (e.g. closed). This multimanager should then target the doors and the elevator, so they move down all together.

I would advise you to break it up in simple chuncks. Maybe you're known to programming, it's like using functions for often used things.
Commented 20 years ago2004-05-23 13:17:46 UTC Comment #2023
i could probably follow the tutorial here but they left out like half of it....tell u to put in 2 corners then he shows some pics and then.."u should have 7 path_corners now" so that was a lost cause...but ill try ur way
Commented 20 years ago2004-05-23 14:07:11 UTC Comment #2026
but i dont think u can use it for counterstrike..
Commented 20 years ago2004-05-23 14:07:25 UTC Comment #2027
why is it posting all of my stuff twice....
Commented 20 years ago2004-05-23 16:23:49 UTC Comment #2032
I don't know but it seems to happen more on TWHL.

Doors need to slide open I heard you shout? Path_corners on the side should help. Oh, and the path_corners the doors initially move to shouldn't have their 'Wait for retrigger' flag set, so the doors will automatically continue to their open position.
Commented 20 years ago2004-05-23 16:49:51 UTC Comment #2033
lol ok new stupid problem...i used func_button and tryed to open the doors but instead of doors moving the buttons moved
Commented 20 years ago2004-05-23 21:05:30 UTC Comment #2034
ok i allowed uploads just incase anyone fixed it ...
Commented 20 years ago2004-05-24 01:20:44 UTC Comment #2035
Tick the buttons flag 'Don't move'. When you trigger the doors (that are func_trains), don't suspect them to slide open as doors would. Instead, you trigger the trains to go to their next path_corner. So, place path_corners so that the trains (doors) slide open.

I'm not gonna do it for you now, exams are quite stressing, and I have a contest entry to finish too, so for now you'll have to do it your own. And I think you'll learn the most of that, so, succes!
Commented 20 years ago2004-05-24 10:34:35 UTC Comment #2046
i think i got it :) thx
Commented 20 years ago2004-05-24 10:34:50 UTC Comment #2047
i was targetting the path_corners the whole time lol
Commented 20 years ago2004-05-25 05:18:02 UTC Comment #2064
:)
Commented 19 years ago2005-08-30 14:25:54 UTC Comment #8783
i don't have time to dl it, but if you just have a really simple elevator (2 positions, up and down) then try using a func_plat.

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