midniteSTREETZ

Counter-Strike CS
midniteSTREETZ by CyberMaster
Posted 20 years ago2004-05-24 18:41:33 UTC • Problems • Counter-Strike
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Name
midniteSTREETZ
By
CyberMaster CyberMaster
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Problems
Included
RMF/VMF
Created
20 years ago2004-05-24 18:41:33 UTC
Updated
20 years ago2004-05-24 18:41:33 UTC
Views
1682
Downloads
532
Comments
12
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I'm at work at a map that consist of a large "city"-like area, and fill it up with drivable cars that i will put in later. But first, i need help with compiling the basic model of the map. I believe its to big (so far the "city" is at MAX width and legth.) The textures will be worked on later. Please help out.

12 Comments

Commented 20 years ago2004-05-24 19:50:52 UTC Comment #2057
ok i fixed it...u had part of the map hanging off the grid the map was way too big i scaled it down a little..compiling still takes a little bit longer and i got rid of all those compiling errors...im including all the files .rmf, .map, .bsp and all those other ones. So here u go
Commented 20 years ago2004-05-24 21:56:51 UTC Comment #2058
thanks alot bro :D
Commented 20 years ago2004-05-24 22:11:27 UTC Comment #2059
dam .... when ever i compile, it would load the game....but then it says AllocBlock:full
Commented 20 years ago2004-05-24 22:26:09 UTC Comment #2060
hmm
Commented 20 years ago2004-05-25 00:03:57 UTC Comment #2061
need help plzzz :(
Commented 20 years ago2004-05-25 06:30:40 UTC Comment #2065
A tough one to figure out, vague error that usually shows up when you start the game or during compile, or even when WC/Hammer starts up - you have gone over the memory limit somewhere for some reason. It can be too little RAM (128M is about minimum), a leaf saw into leaf error, too long pathnames, too many textures, too big a level, too big or too many model/sprites, too big a wav sound file - or it could be that old "too many wads" mistake, a huge "noob" brush around the map to prevent leaks, too many SKY faces on hidden brush faces in the level - or even something else. Example: In early versions of NS, the 3D area info location entities were a major cause.
If it happens during compile, do not use WC/Hammer to "run" the map, but use a front end or batch file to compile with. You could also get more RAM.

(The following may still be handy, however be aware that Software mode allocates memory dynamicly, so it may automaticly seem to "fix" any error. Therefore the following info MAY lead you into a dead end:
Some brush-based entities have rendering properties that, when they interact in OpenGL/D3D video cards, they crash. Switch Half-Life to Software mode first, then load the map. If it loads you now know it is something that is handle different in software, then for Opengl/d3d check water, glows, additive, sprites, transparencies (illusionaries, windows, ect.), env_beams and so on.)

If it happens in opening a level in WC, it may be you have an animating model showing in one view. You must switch to single view instead of multiple, and try different ones until you get past it.

http://www.slackiller.com/tommy14/errors.htm
Commented 20 years ago2004-05-25 15:02:36 UTC Comment #2068
IT works!! I simply switched to software mode and it works just fine!
Thanks!!
Commented 20 years ago2004-05-27 08:49:17 UTC Comment #2087
I think your problem may be because your map is far too big. It seems to work in software but this is a temporary solution. Scale the map down otherwise Half-Life wont handle it.
Commented 20 years ago2004-05-30 15:38:22 UTC Comment #2134
You filled up every possible place for Worldcraft?! Isnt that unstable?!
Commented 20 years ago2004-06-07 18:34:33 UTC Comment #2234
I think you have to stay 512 units away from the very edge of the grid. And their is a limit to how big rooms, hl hates large open spaces. By the way, the map isn't a model, its a bsp.
Commented 20 years ago2004-06-14 20:05:16 UTC Comment #2321
also. where you have buildings. make a sky brush extending from the top of them to the sky at the top of your map; to block vis
Commented 20 years ago2004-06-16 23:39:54 UTC Comment #2358
When you finish this map, please dont let Captain P lay eyes on it, because he will spam you all day long about r_speeds

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