My entry for the 'Talking Scientists' competition in 2004. It's a small single-player map/mod where you take on the role of a scientist that's playtesting the map of a fellow scientist (admittedly a rather far-fetched interpretation of the competition theme). The map itself was made in 2 weeks time, using textures from a map that I had abandoned earlier.
To install and play this map, put the 'cp_compo' folder in your Half-Life folder and start hl.exe with the
-game cp_compo
command-line argument, or restart Steam and look for 'Captain P - The Playtest' in your games list.
- Fixed download (as of February 2021).
BTW: Nice you liked it!
Oh, did you found the secret bytheway?
'm' - drops a longjump module
'i' - drops a grenade for the MP5
'k' - voicerecord...?
'n' - toggles noclip
'8' - toggles gl_wireframe 2
'9' - toggles gl_wireframe 1
'0' - toggles gl_wireframe 0
What the heck?
-Trapt
"Ok, I dunno if this is the secret, but I found some crazy keybindings!"
Heh, CP has send in his own config.cfg file, with all of his keybindings. It was to late to fix, since he allready submitted his map. So here's mij advise for everyone:
Never send your config.cfg file with your mod.
Heh, it's my developers keybindings, I can check r_speeds with a few keys, wireframes, godmode, noclip, suit, impulse 101, and so on. Heh, little fault... sorry!
+ whats this secret
Whether I use scripted_sentences or ambient_generics, they still represent the sci's talking. Although you can not see them doesn't mean that it's not them who talk. Meh, I had to do the voice-acting better, it may be somewhat unclear I see now...
Funny voice acting--superb!
Does it end at the rotating button?