he_glasswyv

Counter-Strike CS
he_glasswyv by Howdy
Posted 20 years ago2004-06-08 09:35:54 UTC • Completed • Counter-Strike
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Name
he_glasswyv
By
Howdy Howdy
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
20 years ago2004-06-08 09:35:54 UTC
Updated
20 years ago2004-06-08 09:35:54 UTC
Views
4922
Downloads
1233
Comments
6
Rating
5.00 (1)
Reviews
0
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I?ve been working on this fun map for a while and i have finally decided to let it go...
Its basically a map where the point is to shoot away the glass under the opisite team.
on a LAN this map may get really fun, at least my buddies thought so.
;)
I added all the versions so you may cycle threw them to see the actual development. (v1 - v6)
Why don?t you try it out and give me a reply about what you think.
Oh and don?t play it too long cause you might go crazy from the ?Intro music?
;)

6 Comments

Commented 20 years ago2004-06-09 02:29:53 UTC Comment #2252
Great fun spraying the glass into shards with a .60 cal :) perhaps a few more things around, cover and stuff. Maybe have different layers?

I did something very similar near the end of my Trapped competition entry, a chessboard made of glass, above lava. Give it a try here: https://twhl.info/competition/brief/7

Go on, you know you'll like it :)

Anyway, your map: 4*.
Commented 20 years ago2004-06-09 12:17:08 UTC Comment #2258
thx m8, ill try it out...
Commented 20 years ago2004-06-09 12:27:30 UTC Comment #2260
I tryed out the map whit just using grenades... but i found out that it's a hell alot more funn using guns...
:) i didnt bother to change the name (he_glasswyv)
sry...
:P
Commented 18 years ago2006-01-28 11:36:37 UTC Comment #10712
Holy fucking shit waht a radical Idea! Neat too that you included different versions. Very interesting element in terms of strategy!

I really enjoyed shooting the floor from under me, and seeing how many panels I could destroy before death :P

-increase your max viewable distance in Hammer--for the wide-open version. Just make it 12000 or something and you should be able to see from one side to another without brushes disappearing.
-perhaps make the glass stronger
-Make the ramps less steep to the playing field, unless you like the damage/effect to the player.
-later versions were nice with the partitions--makes for better performance, lighting, new textures, etc. Lose that annoying sound thought!
-On the maps with the partition in the middle, your glass panels intersect with it, and it looks bad.
-perhaps make the furtherst most panels unbreakabel, or a really high hit point value. You could also make the panels stronger the further away they become from the center of the map, make randomly strengthed ones, etc. Really, there are a thousand different things you could do with this!

My favourite were the wide open versions. Would be interesting to see the gameplay!

Looks like we have another inventive, alexb911 type here...He alsom makes interesting, original stuff like this.

Got to go 5 for simply the neat, radiacal, fun idea. I would give the quality of the resto of the map 2-3.

5 Stars
Commented 18 years ago2006-01-28 11:37:23 UTC Comment #10713
Oops!
Commented 16 years ago2008-10-12 11:21:24 UTC Comment #16989
Haha , the song is romanian ! :P =))

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