Leak (fy_chute)

Counter-Strike CS
Leak (fy_chute) by HCI
Posted 20 years ago2004-06-09 06:37:43 UTC • Problems • Counter-Strike
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Name
Leak (fy_chute)
By
HCI HCI
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Problems
Included
RMF/VMF
Created
20 years ago2004-06-09 06:37:43 UTC
Updated
20 years ago2004-06-09 09:00:10 UTC
Views
969
Downloads
420
Comments
3
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well this is a stupid problem i believed most begiiners at mapping have encountered but i would really appeciate if someone helped me. well basically it just the leak problem I JUST CANNOT REPAIR even thou have found it using pointfile. i hope somne one would have helped me when i login in two hours. THNAKS A LOT

3 Comments

Commented 20 years ago2004-06-09 07:08:30 UTC Comment #2253
You sealed the steep corridor with an entitie brush. Keep in mind that entities don't count when it comes to sealing the level. Also, the floor of this steep corridor didn't connect with the walls, there was a very long and thin leak there.

Also, I would advise you to use thicker walls for the outside. It's easier to work with. Oh, maybe you don't know that you can snap brushes to the grid (Shft + W), but it's a handy setting to avoid thin leaks because you just left 1 unit between two walls.
Commented 20 years ago2004-06-09 07:21:07 UTC Comment #2255
huh entitie brush? u mean the door??
Commented 20 years ago2004-06-09 07:34:28 UTC Comment #2256
Yes, the door. That's an entitie and therefore doesn't count for sealing of the level. VIS only looks to world brushes.

The steep corridor behind the door should be closed of with a brush at the end, and you should look at the floor of that corridor and align it up with the walls correctly.

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