Commented 20 years ago2004-06-11 09:39:59 UTCComment #2275
Alt+P brings up the 'Check for problems' dialog box. You have an incalid solid structure. Go to it and fix it, as this brush has several faces that aren't flat, wich causes a problem.
I've also noted you're gonna have severe face-splitting. Those cilinders touch the floor and will split up the surface, when you run the map type 'gl_wireframe 1' in the console and see for yourself. Make these cilinders entities to avoid this splitting.
Also, a lot of small brushes and detailed things are just world brushes. Besides that they split up other faces, they also give VIS a harder time than necessary. You'd better make entities from such detail brushes.
I've also noted you're gonna have severe face-splitting. Those cilinders touch the floor and will split up the surface, when you run the map type 'gl_wireframe 1' in the console and see for yourself. Make these cilinders entities to avoid this splitting.
Also, a lot of small brushes and detailed things are just world brushes. Besides that they split up other faces, they also give VIS a harder time than necessary. You'd better make entities from such detail brushes.