Commented 20 years ago2004-06-29 06:59:33 UTCComment #2516
Nice map? No. Bad texture usage, too basic architecture, not really stunning weapon placement, strange connectivity... the map lacks a lot. Probably one of your first maps, so I'd say continue mapping, learn what makes maps good and what breaks them (playing around official and popular custom DM levels can help greatly), both on gameplay and graphics, then release another map. There's room for improvement here.
Commented 20 years ago2004-06-30 14:33:40 UTCComment #2537
well for a first map thats pretty good. things to consider are as follows:
make all brushes not a part of the main structure (i.e pillars and stairs) into func_walls. this will reduce r_speeds for mp and sp games. just type gl_wireframe 2 in the console with developer mode activated and look at how much those stairs split up the walls. cut down on ammo and weapons! 1 part of mp games are grabbing a weapon before someone else does. you will start with a pistol anyway, so theres no need for so many guns. have some texture variation. more textures is easier on the eyes. another point is that the map was pretty much empty. give the map some juice, lasers, elevators, fire, sparks and explosions! im going a little over the top but you get the idea.
make all brushes not a part of the main structure (i.e pillars and stairs) into func_walls. this will reduce r_speeds for mp and sp games. just type gl_wireframe 2 in the console with developer mode activated and look at how much those stairs split up the walls.
cut down on ammo and weapons! 1 part of mp games are grabbing a weapon before someone else does. you will start with a pistol anyway, so theres no need for so many guns.
have some texture variation. more textures is easier on the eyes.
another point is that the map was pretty much empty. give the map some juice, lasers, elevators, fire, sparks and explosions! im going a little over the top but you get the idea.
read the tuts, and keep mapping!