Simple scripted_seq not working

Half-Life HL
Simple scripted_seq not working by KwisatzHaderach
Posted 20 years ago2004-07-20 20:44:52 UTC • Problems • Half-Life
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Name
Simple scripted_seq not working
By
KwisatzHaderach KwisatzHaderach
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Problems
Included
RMF/VMF
Created
20 years ago2004-07-20 20:44:52 UTC
Updated
20 years ago2004-07-21 04:22:08 UTC
Views
1345
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491
Comments
5
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I put a barney in the map, then make an aiscripted_sequence that tells barney to run to a location. Then, I make a trigger_once that targets the aiscripted_sequence. Simple, right? Well, for some strange reason, I have to walk up to barney and make contact with him before the aiscripted_sequence is executed! It's a small map, so I shouldn't have to point out where barney and the aiscripted_sequence are.

5 Comments

Commented 20 years ago2004-07-20 20:50:51 UTC Comment #2805
Oh, one more thing... the trigger is that big corner-like piece with the aaatrigger texture (it's 2 brushes, actually.)
Commented 20 years ago2004-07-20 21:18:38 UTC Comment #2806
Make it a scripted_sequence, and set the move to position to either run or walk, or instant if necessary.
Commented 20 years ago2004-07-20 21:29:23 UTC Comment #2807
Firstly, it shouldn't matter whether it's a scripted_sequence or an aiscripted_sequence, should it? And secondly, I have already set the move to position to run, as I said in the description.
Commented 20 years ago2004-07-21 04:29:59 UTC Comment #2809
Two possible problems.
The aiscripted_sequence does not have an Action Animation for barney to perform when he get's there...
But the main problem is that Barney can't see the sequence because it is inaccessable.
To get Barney to see it will require either info_node placement or widening the door.
Monster do not like tight spaces....
I suggest placing an info_node in the middle of the door and then scattering a pattern of them between Barny and the sequence.
Commented 20 years ago2004-07-21 12:13:09 UTC Comment #2820
Gotcha. Thanks a ton. I'll see if that works.

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