This is a map I made some months ago, for something called "The Project". Thought I should upload it here, just to pimp my skills a bit Would be nice to get some constructive feedback too.
Commented 20 years ago2004-08-03 19:43:17 UTCComment #3141
Very nice.
In the begenning of the map, my suit got stuck in the train and then when it passed through that door, the suit got stuck and dragged through the train and stayed there. I had to impulse 101 myself a suit (no give_ in steam ) and it just looked quite odd.
The map's base architecture looks very good, texture alignment and selection is top-notch (those tnnl and c1a0 textures work quite well together) but the map is lacking detail in some areas. The hallway to teh security room is quite bare and boring, and the ashtray in the security room is tucked behind the vending machine and bench and looks a bit unrealistic in it's placement.
Overall, nice work, my comments are just tiny tiny little things that most people wouldn't tend to notice in a map :p.
In the begenning of the map, my suit got stuck in the train and then when it passed through that door, the suit got stuck and dragged through the train and stayed there. I had to impulse 101 myself a suit (no give_ in steam ) and it just looked quite odd.
The map's base architecture looks very good, texture alignment and selection is top-notch (those tnnl and c1a0 textures work quite well together) but the map is lacking detail in some areas. The hallway to teh security room is quite bare and boring, and the ashtray in the security room is tucked behind the vending machine and bench and looks a bit unrealistic in it's placement.
Overall, nice work, my comments are just tiny tiny little things that most people wouldn't tend to notice in a map :p.
The pillars look stupid though, remove the basements.
These are no greek style pillars.