Detailing HL Textures 2

Half-Life HL
Detailing HL Textures 2 by ZombieLoffe
Posted 20 years ago2004-08-05 07:15:33 UTC • Examples • Half-Life
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Name
Detailing HL Textures 2
By
ZombieLoffe ZombieLoffe
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
RMF/VMF
Created
20 years ago2004-08-05 07:15:33 UTC
Updated
20 years ago2004-08-09 08:06:41 UTC
Views
5816
Downloads
1669
Comments
8
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IT R TEH TOO
Bear in mind, I don't consider the detail in a r_speeds perspective.

8 Comments

Commented 20 years ago2004-08-05 07:20:05 UTC Comment #3163
good, very helpfull for even quite 'experianced'mappers.

one thing tho, bumpy concrete?! ;p
Commented 20 years ago2004-08-05 09:55:07 UTC Comment #3168
Well, therefore the "TEST" :]
Commented 20 years ago2004-08-09 20:31:31 UTC Comment #3239
Did you actually put indentions in the girders?! Nice Ive been waiting to see someone do that in something
Commented 20 years ago2004-08-10 16:24:20 UTC Comment #3248
Ive done that kind of thing before but it definitely increases r_speeds, but considering it wasnt being looked at in a speeds perspective, its very nice.
Commented 20 years ago2004-10-28 21:31:58 UTC Comment #4785
Couldn't you just make your detailed walls into func_walls? I mean, that would really do good for wpoly.
Commented 19 years ago2005-01-06 23:57:56 UTC Comment #5526
i did that for that metal door.
Commented 16 years ago2008-09-13 09:59:26 UTC Comment #16848
Looks nice. gonna make some prefabs outa them. thanks.
EDIT: I never did make prefabs out of them... XD
Commented 14 years ago2010-07-21 03:46:29 UTC Comment #18285
you're wrong title

its These are detailed prefabs not detailed textures :P

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