My first map: This counter-strike hostage rescue map took me a week (including learning how to use worldcraft). If there are some that find the mystery and isolation of the map disturbing, the background is simply this: A small bio-lab hidden in an un-named location. Terrorists have taken scientists hostage in order to free their wanted political icons. Not an unfamiliar setup...
Marwood
Three things though - one, I think you need to change the timing of the waterfall sprites; at the moment they all glow at the same time. Looks odd. Secondly, A few of the doorframes have very odd textures, and finally, just make a few of the corridors a bit lighter - some of them are pitch black.
Keep mapping!
Hope this helps
Apart from that it looks good,
Happy Mapping.
Runs well with the choke point at 10Mbps, but that open area could cause some problems playing through an Internet connection.
A few of the smaller machines (300 - 850mz) lose sections of the map (brushes disappear to pitch black). This is obvious in the open area, rescue zone and surrounding areas. Brush loss is apparent when no one else is on the map. 850mz, 512M, Intel integrated graphics.
I am guessing you are a sniper. After dropping down to the treetops, a good sniper is deadly. For a first map, you did very well. I could not come close, as a fellow newbie. Keep it up.
Were there any errors when you compiled? It doesn't look like it, but there is something odd about the gl_wireframe picture... It looks like the engine can see too many brushes, especially the internals of the mountain, and I would not normally expect that. Reduce the amount of brushes the engine thinks it can see, and you will reduce the wpoly count. Acheive that, and you will be a brilliant mapper.... then you can tell me how to do it
The first one... a test map by Penguinboy perhaps?
I guess we'll never know.
It appears that a map with ID 1 hasn't existed since at least 2003-11-10.
+1
Khaaan! Marwoooood!
SOMEBODY must have this saved somewhere....
Well Seventh and Andy played the map, maybe they could describe it to us, so we might go about recreating it? =PP
People that MIGHT be able to put an end to this: TIME TO TRACK THEM DOWN.
Cs_canbunk today!
Cs_canbunk tomorrow!
Cs_canbunk FOREVER!
DON'T MESS WITH CS_CANBUNK 2015
But you're never getting CS_Canbunk
if not I could try it
You can never play, you can only imagine