Detention is a map I created in august 2003 for a competition at Snarkpit. The map was inspired by early screenshots of the Nova Prospekt facility in HL2, and features prison halls, a plaza, and rooftops, with a lot of emphasis on vertical combat.
- Fixed download again (as of February 2021).
So, anyone who played it already? I'd like to know how it's in-game.
Bytheway, check out my site for more screenshots: www.cpcp.tk
I thought the Egon gun was too dominating...
Well, I got a map upcoming that will tear your eyes out... If you concider this as top already...
Check out the forums and look for screenshots of Mudanchee...
Thanks for the compliment bytheway.
I think I never dled it before, because I used to be 'afraid' of downloading from 'remote sources.'
+Love the intricate and not to mention huge layout. Well thought-out, fluid, looks nice, especially up top imo.
+r_speeds are almost nonexistent for a map of this size...great performance
+Stairs look great and are elegantly designed imo, albeit a little steep.
+I'm a noob at lighting, but it looked fine afaik.
-The Architecture and Texturing are fine, if not a little boring. If you broke it up more with stuff like the holes in the wall, or some grafitti, blood splatters, etc.
-maybe a little more detail in other places like Antenna array on roof, toilets and sinks and food cup in the accessible cells, etc.
To sum up, a nicely done map in all respects, except it could do with some more fine detail items, and stuff to break up some areas, so you can tell exactly where you are at any time.
"Oh there is the human remains, and vomit stain...I must be on the right side of level 2..."--which would all be appropriate for a prison, mind you
The map lacked detail because I was working towards a deadline, and there wasn't much time left. But it's a good thing to mention the landmark function of them. Nowadays I try to give seperate area's of my maps a slightly different theme or function to let players know where they are. And yeah, detailing things to give them more character helps greatly there.