Commented 20 years ago2004-10-20 21:30:47 UTCComment #4669
I havent donwloaded this but if you are using a light_environment you can lower r_speeds and get rid of the possibility of max patches error by using light_spots. As for bad surface error, ok in your map where you might have shrunken textures below 0.1 or stretched above 10.
And you just have one big detailed open map, with windows.
Look at soem tutorials about how HL works.