Commented 20 years ago2004-10-15 14:54:13 UTCComment #4527
arch alright, it lags did u run a full compile on it? jumps seems really jerky for a corridor map which are the optimal levels for hl engine. So it should'nt be lagging is anyone else finding this problem?
Commented 20 years ago2004-10-16 22:51:34 UTCComment #4563
did you run a full compile on it? j/k
i like the architecture in most areas, but the collumns are pretty sguare. the textures look good, but they're kind of repetetive, imo. i like the layout and the way there is an upper level to shoot down from.
i would like to see more detail, or something to break up the repetetive wall textures. i didn't experience any lag, but i believe dynamic lighting (like what you have in your "death pit") can cause lag.
really good looking map with the potential to be great
jumps seems really jerky for a corridor map which are the optimal levels for hl engine. So it should'nt be lagging is anyone else finding this problem?
i like the architecture in most areas, but the collumns are pretty sguare. the textures look good, but they're kind of repetetive, imo. i like the layout and the way there is an upper level to shoot down from.
i would like to see more detail, or something to break up the repetetive wall textures. i didn't experience any lag, but i believe dynamic lighting (like what you have in your "death pit") can cause lag.
really good looking map with the potential to be great