Commented 20 years ago2004-10-29 13:33:52 UTCComment #4797
Triangles, it really is all about triangles.
Experiment, it's hard at first, but try tweaking vertex points and see what you can acheive.
Here's a tip:
Select multiple brushes, all around the single vertex point you want to manipulate. Select the Vertex Tool, and 'drag' a box around the vertex point, now drag that box around the vertex in a side/top/front view, so a box is surrounding the point, now hit enter, it will select all vertex points within that dragged-box (on brushes that have been highlighted) You can now cut down the time it takes you to vertex large areas.
To ZL: Yes, they are high poly, but they can be used in a lot of scenarios, good thing about them is that you can use them as hills/cliff walkways, just retexture the top with a grassy tex and it works a treat.
Anyway, just thought I'd let you guys rip them apart seeing as a guy on the HI forums wanted 'em.
Commented 20 years ago2004-10-30 17:07:49 UTCComment #4827
who said anything about jaardsi you idiot?
and instead of trying to look less retarded by pretending to come up with another method of making terrain, then making a pointless example map to try to appear helpful, just post the link to the ideas you stole in the first place: http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=16 fucking loser... get lost useless
Commented 20 years ago2004-11-01 07:59:20 UTCComment #4869
Are there tutorials that give you a set of cliffs to use in a specific map? With full permission to use them? Cool, I'll have the WTC in maroon red please!
And why are you still flaming my maps if this is over?
Experiment, it's hard at first, but try tweaking vertex points and see what you can acheive.
Here's a tip:
Select multiple brushes, all around the single vertex point you want to manipulate.
Select the Vertex Tool, and 'drag' a box around the vertex point, now drag that box around the vertex in a side/top/front view, so a box is surrounding the point, now hit enter, it will select all vertex points within that dragged-box (on brushes that have been highlighted)
You can now cut down the time it takes you to vertex large areas.
To ZL:
Yes, they are high poly, but they can be used in a lot of scenarios, good thing about them is that you can use them as hills/cliff walkways, just retexture the top with a grassy tex and it works a treat.
Anyway, just thought I'd let you guys rip them apart seeing as a guy on the HI forums wanted 'em.
You know nothing. Retard.
and instead of trying to look less retarded by pretending to come up with another method of making terrain, then making a pointless example map to try to appear helpful, just post the link to the ideas you stole in the first place: http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=16 fucking loser... get lost useless
Anyway, it's for Silent Tool, he wanted an example, he got one.
Please die.
lol still pretending to have an original idea
"Anyway, it's for Silent Tool, he wanted an example, he got one."
you wasted your time on anotehr pointless example map when there's tutorials and such out there.
are you just posting example maps so that you can have maps in teh vault? and make it look liek you're tryinjg to help ppl?
as a a cover for your gay activities?
/gofuck
lol your own words show how retarded you are. get lost useless... your dad and me are disgusted by you
Cool, I'll have the WTC in maroon red please!
And why are you still flaming my maps if this is over?