An example on how multimanagers work,
with one question left (I included map file and .rad file).
(sorry for non perfect English
This is some kind of "Trap" for people who like to hunt for the rocketlauncher. If someone else activates the switch, almost the whole room will fill up with tons of green poison
There are multimanagers in that map to manage the sequence: activate alarm, close the bottom door, start the generator, reverse the generator....
Everything works fine except one thing:
Lets say you are down there, and another player activates the button. So you hunt