sg_underworld

Half-Life: Deathmatch HLDM
sg_underworld by doodle
Posted 20 years ago2004-11-13 22:20:14 UTC • Unfinished • Half-Life: Deathmatch
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Name
sg_underworld
By
doodle doodle
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Unfinished
Included
BSP
Created
20 years ago2004-11-13 22:20:14 UTC
Updated
20 years ago2004-11-13 22:20:14 UTC
Views
2598
Downloads
762
Comments
3
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a small DM map i've been working on. note: the metal pads are teleporters. comment plz.
--doodle--

3 Comments

Commented 20 years ago2004-11-14 00:11:57 UTC Comment #5043
It is a decent map for a room. For Deathmatch, you should have it alot larger. The teleporters made if seem really disconnected. Maybe color co-ordinating the teleporters to their locations, so you knew where you were going. Also, because weaponstay is a possibility for a server setting, I'd stay away from using guns as ammo. If you want ammo, you should place ammo. I'm talking about the three taus in the water trough. Nice use of texture lighting, though you might brighten it up a little bit. And speaking of textures, somewhere in there is metal, though everything looks like stone. You can hear your footsteps as if it were metal.

All in all, it seems like a good start to me. Maybe make three or four little room maps like that one and copy them all into one .rmf and connect them. That's if you're looking for ideas on how to proceed...
Commented 20 years ago2004-11-22 06:56:58 UTC Comment #5139
from the pic it is hard to see but its quite good from playing it with friends!
Commented 19 years ago2004-11-22 16:35:12 UTC Comment #5141
:D thanks guys.

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