Commented 20 years ago2004-11-14 00:11:57 UTCComment #5043
It is a decent map for a room. For Deathmatch, you should have it alot larger. The teleporters made if seem really disconnected. Maybe color co-ordinating the teleporters to their locations, so you knew where you were going. Also, because weaponstay is a possibility for a server setting, I'd stay away from using guns as ammo. If you want ammo, you should place ammo. I'm talking about the three taus in the water trough. Nice use of texture lighting, though you might brighten it up a little bit. And speaking of textures, somewhere in there is metal, though everything looks like stone. You can hear your footsteps as if it were metal.
All in all, it seems like a good start to me. Maybe make three or four little room maps like that one and copy them all into one .rmf and connect them. That's if you're looking for ideas on how to proceed...
All in all, it seems like a good start to me. Maybe make three or four little room maps like that one and copy them all into one .rmf and connect them. That's if you're looking for ideas on how to proceed...