zero_kako

Counter-Strike CS
zero_kako by Huge
Posted 20 years ago2004-11-26 07:18:09 UTC • Completed • Counter-Strike
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Name
zero_kako
By
Huge Huge
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP, RMF/VMF
Created
20 years ago2004-11-26 07:18:09 UTC
Updated
20 years ago2004-11-26 07:18:09 UTC
Views
1525
Downloads
597
Comments
7
Reviews
0
Download

I also made this map to advertise clan-kako, but this one is very different from the others. It's very small with no bombsite or hostages, but this map is right or even more fun than fy_pool_day... (: This was the first map I made, therefore dont expect too much of it :)

7 Comments

Commented 20 years ago2004-11-26 13:55:22 UTC Comment #5166
yeah, right... fullbright with ugly hl textures. why to pimp map like that? :(. do you really think some1 is going to d/l this map? you have to learn many things with worldcraft. ** NEVER pimp your first map**
Commented 20 years ago2004-11-26 14:30:43 UTC Comment #5168
well i for one think his a good mapper idd not in detail but in gameplay as its not the detail that makes it great its the gameplay and essential stop being a bully you fool
Commented 20 years ago2004-11-26 19:37:37 UTC Comment #5172
Well, you both have valid points.

Some people focus solely on architecture and design the gameplay almost as an after thought. To me, that's defeating the purpose of playing Half-Life. If eye-candy is all-important, why even other using Hammer and make a map? Why not just use Maya or Bryce and design a cold world where nothing happens? It'll be truly beautiful, but boring as heck.

And the other thing is that gameplay without any consideration for architecture or texture is flawed also. To some degree, we're all impressed by the surrounding, even when we're busy shooting monsters. The environment really adds to the ambience and enhances the whole gaming experience.

I've learned that from making mistakes on my maps. I was focusing greatly on gameplay without paying too much attention to texturing or architecture, and I was educated by the more experienced mappers of my neglects.

If anyone has played my "Escape from Black Mesa" from last month, you'll know what I'm talking about. It's a good example of good gameplay without the visual impact.
Commented 20 years ago2004-11-27 18:44:17 UTC Comment #5183
that map makes me cry.
Commented 20 years ago2004-11-27 21:16:44 UTC Comment #5185
a river. a river of BLOOD!
Commented 20 years ago2004-11-29 09:35:59 UTC Comment #5197
sorry it's my first map without any toturial or help at all... AND i made this map the same as I dl hammer editor!!!
Commented 20 years ago2004-11-30 17:35:10 UTC Comment #5210
Hey, don't apologize. For a first map, it's pretty good.

But be sure to let your next map do the talking. Now you have all the resources at TWHL, you'll show us what you can really make with your next upload.

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