Commented 19 years ago2005-01-08 01:45:46 UTCComment #5549
OK, you spawn in, you go around the corner, kill the grunts, to easy to get to button, try putting a miniturret on the ceiling next to the button. The catwalks that the grunts are standing on should be connected to the wall were the door is with a door there. Second room, there should be a catwalk joining it to the cat walk in the firs room, and good architecture. Room three,To easy to get to button. Room four, liked the idea of an elev, but make it to where you have to shoot a button up to to acivate it, and put some turrets in. Last room, to dark but this where you left off so its understandable. overall, the same texture was used to much and the light weas dark, but its unfinished so I can't knockit for that.
Commented 19 years ago2005-01-08 01:50:09 UTCComment #5550
Basically it is a prettied up version of "Credit" for TS2 on Gamecube and for anyone who knows about mapmaking for that... IT IS VERY LIMITED!!!! (prebuilt rooms)
Commented 19 years ago2005-01-08 01:55:57 UTCComment #5551
Basically it is a prettied up version of "Credit" for TS2 on Gamecube and for anyone who knows about mapmaking for that... IT IS VERY LIMITED!!!! (prebuilt rooms)
Commented 19 years ago2005-01-09 15:12:44 UTCComment #5575
I've made a couple fun maps on TS2 (a labrynth and a teleport filled map). All the other ones I just did random things like a 2x2 size room, or a 25x25 size room, or a really long hallway, and countless other maps.
I will make it more Half-Lifey...
I will make it more Half-Lifey...
BTW: The 2x2 map is really fun on flame tag!