de_sandyheat

Counter-Strike CS
de_sandyheat by dandyli0n`
Posted 19 years ago2005-01-23 15:27:18 UTC • Completed • Counter-Strike
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Name
de_sandyheat
By
dandyli0n` dandyli0n`
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
19 years ago2005-01-23 15:27:18 UTC
Updated
19 years ago2005-01-24 21:24:26 UTC
Views
1940
Downloads
713
Comments
6
Reviews
0
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Here's the first map that I've actually taken time to make. It takes place in Dust (don't flame). Since I lost the .map file (and deleted my rmf), I can't update it, so I want comments.

Oh, and it's kind of old. As you can see, the last update was August 28 (of last year) and started around May 30...

6 Comments

Commented 19 years ago2005-01-24 00:50:23 UTC Comment #5700
If you lost your .rmf, then look in your recycle bin.
Commented 19 years ago2005-01-24 09:17:43 UTC Comment #5702
I pity you cant update it, since some things needed to be changed:
try to use a texture light when you make fluorescent lights. I know you wanted to have a flickering light but the rest should've been texlights. Also, the fluorescent tubes were dark. Turning them into a brush entity and giving them a minimun light level would solve that problem easily.
The layout seems ok, although boxes are everywhere! there are other ways to get detail into a map other than filling it up with boxes. Some of the slanted boxes in the outside area needed clip brushes, since I got stuck and had to commit suicide :/
Other than that I see no important flaws, brushwork is fine (sometimes simple)and well textured.
I didnt find the easter egg.. ?
Commented 19 years ago2005-01-24 15:56:50 UTC Comment #5717
Well, over at HLprograms, you can find a bsp --> rmf compiler.
So if you want to update it, I'll get you the link.
I don't got it right now,, but it is here somewhere.
I downloaded a sprite maker program from there.

=)

The map looks nice!
/.Madcow
Commented 19 years ago2005-01-24 21:29:33 UTC Comment #5722
lucky: Already emptied it a long time ago.
Kasperg: Whoops, forgot about those problems. Oh, and the easter eggs are behind both rock faces. To get there, you have to either use free-look or set gravity low. Not very impressive...the one next to A are some invisible crates that blow up when the bomb blows at A, and the one at B is a bunch of random decals that makes up...randomness. Oh, and the boxes are intended to be cover, or else you can't plant the bomb without getting shot.
Commented 19 years ago2005-01-24 21:43:08 UTC Comment #5723
Oh, and madcow: Are you talking about BSPTwoMap/WinBSP? If so, I've already tried those. I'm not very satisfied with results of both. WinBSP messes up every texture and some brushwork, not to mention it occasionally messes up the appearance of faces by making them flat-shaded (with shades of grey, and at least on my computer). BSPTwoMap makes brushes that make them go outside the grid, so I have to delete them, making GIANT gaps. Thanks for the positive feedback!
Commented 19 years ago2005-01-26 10:31:44 UTC Comment #5732
BSPTwoMap: an easy way to make a rats map..

Well,, I havn't tested them my self.. But ok.. lol

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