Here's the first map that I've actually taken time to make. It takes place in Dust (don't flame). Since I lost the .map file (and deleted my rmf), I can't update it, so I want comments.
Oh, and it's kind of old. As you can see, the last update was August 28 (of last year) and started around May 30...
try to use a texture light when you make fluorescent lights. I know you wanted to have a flickering light but the rest should've been texlights. Also, the fluorescent tubes were dark. Turning them into a brush entity and giving them a minimun light level would solve that problem easily.
The layout seems ok, although boxes are everywhere! there are other ways to get detail into a map other than filling it up with boxes. Some of the slanted boxes in the outside area needed clip brushes, since I got stuck and had to commit suicide :/
Other than that I see no important flaws, brushwork is fine (sometimes simple)and well textured.
I didnt find the easter egg.. ?
So if you want to update it, I'll get you the link.
I don't got it right now,, but it is here somewhere.
I downloaded a sprite maker program from there.
=)
The map looks nice!
/.Madcow
Kasperg: Whoops, forgot about those problems. Oh, and the easter eggs are behind both rock faces. To get there, you have to either use free-look or set gravity low. Not very impressive...the one next to A are some invisible crates that blow up when the bomb blows at A, and the one at B is a bunch of random decals that makes up...randomness. Oh, and the boxes are intended to be cover, or else you can't plant the bomb without getting shot.
Well,, I havn't tested them my self.. But ok.. lol