cs_counterstrike

Counter-Strike: Source CSS
cs_counterstrike by Reigy Squirrel
Posted 19 years ago2005-01-29 02:09:10 UTC • Completed • Counter-Strike: Source
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Name
cs_counterstrike
By
Reigy Squirrel Reigy Squirrel
Type
Map
Engine
Source
Game
Counter-Strike: Source
Category
Completed
Included
BSP
Created
19 years ago2005-01-29 02:09:10 UTC
Updated
19 years ago2005-01-29 16:22:42 UTC
Views
2796
Downloads
696
Comments
13
Rating
3.00 (1)
Reviews
0
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This is a Counter-Strike Source Map.
*Below is the read-me file of this map.
If you guys like, you can base your Read-me organined writing system on this.

13 Comments

Commented 19 years ago2005-01-29 02:15:49 UTC Comment #5760
Im currently playing it right now. If you wanna check it out go play with me. look for the map name and lets play, hope I accumulate lots of players though, loL!
Commented 19 years ago2005-01-29 11:58:06 UTC Comment #5766
+Decent Gameplay Layout
+Good Size
+Runs well on a low spec machine
+Textures lined up straight
-Architecture is very simple
-Scale is a bit off in places
-No physics stuff at all
-Lighting is hardly spectacular
-Lack of Ambient sounds

3 stars. Serves the essense of counterstrike, but isn't stunning and I doubt it will be as played as de_dust is, sorry!
Commented 19 years ago2005-01-29 16:14:11 UTC Comment #5768
Ok, im gonna update it and put physics stuff with better lighting locations, and ambient sounds, post commets if you want more stuff to be added please. :)
Commented 19 years ago2005-01-29 16:22:49 UTC Comment #5770
application Name: Cs_counterstrike
Under: Counter Strike Source
Author: Reigz or Reigeki, Reigz Squirrel. (anyname with Reig)
Max # of players: 64
Recommended players: 32
Bot Adapted: enabled
Platform:

Singleplayer Modification
Multiplayer<<< Tutorial
Beta Map Boredmap
Discription:
*sorry to brag but it is my own map so I gotta tell the best out of it.

In my opinion, it is the "definition of counter strike".
It portraits massive numbers of vantage points, cool themed
evacuated city. It is based om deathmatch. But I made everything
very building accessible except for dummy buildings. This is
every player's city battle dream. Or the best deathmatch map.
It also features multiple rooms, each with its own vantage point
purpose. Even if your team is pinned down, you can find lots of
ways to backstab your opposing team.
Developers Discription: 1=appropriate2=fair3=avarage4=significant5=excessive

FPS: 3
R_speeds: 3
Sound flow: 4
Vis: 2
Light ratio: 4

has leak: no
skybox: no
has problems: no, except for 2 very unnoticable textures that
doesn't fit in its place. dont worry, like these
textures are so bad that they will get your
X-hair from your opponent. But other than that,
Its perfect.
Comments:
I hope this map will be as used for multiplayer like De_dust.
You know, people will say "hey lets play cs_counterstrike!"
I hope that this map will be very succesful.

PS. my first map, lol! dont degrade it though just because of that.
Copyrights:
This map can only be edited my Reigz. Unless allowed by Reigz
himself. You can E-mail him at fordacoz@yahoo.com for admittance.
Please dont use for your own greedy needs. If I, or any of my
web mates catch a identical map under whoevers name will be
prosecuted based on situation, event, or views.

If you plan to play this, I advice you to play with bots to quickly get the feel of the map play.

-Currently being updated.
Commented 19 years ago2005-01-29 18:09:41 UTC Comment #5772
Looks like a HL1 map in a lot of places, really - Your debris is so low-poly, no curved corners, pretty boxy. I agree with Playbus on most of his points.
Commented 19 years ago2005-01-29 18:16:05 UTC Comment #5774
How do you make the map 'bot adapted'? I know what it means, i want to know how you got them to work.
Sorry for putting the question here.
Commented 19 years ago2005-01-29 19:31:02 UTC Comment #5776
I concur, far too boxy. All that's Sourcey is the cars. Distinct lack of cubemaps, too.
Commented 19 years ago2005-01-30 04:19:12 UTC Comment #5785
dont worry, im polishing the map to become its source counter-part. Its gonna look good, nad Lucky just create a server in counter-strike source and check the "bot" box.
Commented 19 years ago2005-01-30 20:18:24 UTC Comment #5798
I can get bots to work, they just don't play in my map, and I posted my question in the forums (with the name of 'CSS Bots' or something like that).
Commented 19 years ago2005-01-30 23:24:05 UTC Comment #5807
with the latest version of CS:source when you first create a server using your map and add bots it will run a series of loads creating waypoints and finding good sniper/camping positions for the bots. It should work then.
Commented 19 years ago2005-01-31 21:50:37 UTC Comment #5828
When you say 'add bots', do you mean create a server that STARTS with bots or ADD ONCE THE MAP STARTED WITH THE CONSOLE? I am not yelling, I am just emphasising what needs clarifying.

My map does not put those points in, on account of that the bots don't work.

I started a thread in the 'Half-Life 2 mapping questions' section of the forums, please let us continue this converastion thing there. Or click this link to it:

http://twhl.co.za/forums.php?pgt=1&action=viewthread&id=6620&pg=1
Commented 19 years ago2005-02-01 04:05:15 UTC Comment #5830
its the definition of counterstrike and its deathmatch?
Commented 19 years ago2005-02-01 22:11:11 UTC Comment #5849
What?

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