Commented 19 years ago2005-02-03 19:55:29 UTCComment #5868
Better hint: Don't even go near making a box. I found the leak anyways...
It's near the bottom-right corner of the map. The brush at the right edge doesn't quite match the bottom edge brush.
Also, you might want to snap brushes to the grid (unless the grid size is 1, which in that case, increase your grid size). That way, it's harder to make leaks because since it's snapped, it usually matches.
Commented 19 years ago2005-02-04 09:52:11 UTCComment #5873
Hey thanks to all for the advice!!
Hey dandyli0n,
Thanks so much - I owe you big time for finding that. I was getting VERY bothered and irritated by the whole thing. I shall take your advice and up my grid size to 8 - in my defence though the map is partly a relic from Quake (that's the excuse I'm using anyway!)
Quick question though, if I load a pointfile - is it the game that I load it into and not the editor??
Commented 19 years ago2005-02-04 20:59:34 UTCComment #5883
Ingame: type "pointfile" (in console) VHE 3.5 beta: go to Map => Load pointfile, and if it asks you for your pointfile (.pts), tell it where the pointfile is.
Entity light @ (-730,-1430,-312)
Type these coordinates in to find where the light is and the leak will be near there hopefully!
The only other advise i can give is to put a box around the area with the leak if you can not locate it!
But it will lag it quite a lot!
It's near the bottom-right corner of the map. The brush at the right edge doesn't quite match the bottom edge brush.
Also, you might want to snap brushes to the grid (unless the grid size is 1, which in that case, increase your grid size). That way, it's harder to make leaks because since it's snapped, it usually matches.
Hey dandyli0n,
Thanks so much - I owe you big time for finding that. I was getting VERY bothered and irritated by the whole thing. I shall take your advice and up my grid size to 8 - in my defence though the map is partly a relic from Quake (that's the excuse I'm using anyway!)
Quick question though, if I load a pointfile - is it the game that I load it into and not the editor??
Cheers!
VHE 3.5 beta: go to Map => Load pointfile, and if it asks you for your pointfile (.pts), tell it where the pointfile is.