clean grounds for death match. map was desighned to cater to bunnyhopping, although a bit tricky. attempted to make nice open areas for fighting. any input or ratings is allways a plus. ty all
Commented 19 years ago2005-03-30 08:40:31 UTCComment #6458
Nice an original as usual. Some textures looked good but you shouldnt use the fit texture too much. It was designed to "reduce" rather than to "stretch" Layout is nice although I'm not really fond of symetrical maps (I understand this is a deathmatch arena so it's not a problem in this case)
While noclipping around the map, I saw some brush faces that the players will never see in-game. Maybe you should apply the null texture to them. R_speeds are good, but using the null (or nodraw in hl2) textures in non visible faces is a good habit everyone should have
Commented 19 years ago2005-03-30 18:29:33 UTCComment #6460
kasperg, ty for the nice comments. i will consider using the null texture on faces that players wont see. im gonna map for hl2 as soon as i change my server over to hl2dm.
Layout is nice although I'm not really fond of symetrical maps (I understand this is a deathmatch arena so it's not a problem in this case)
While noclipping around the map, I saw some brush faces that the players will never see in-game. Maybe you should apply the null texture to them. R_speeds are good, but using the null (or nodraw in hl2) textures in non visible faces is a good habit everyone should have
Good for you
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